Anyway, what came out of the meltdown was something that I've been turning over in my head for a while. Part of being a successful artist is to make amazing art-- seemingly effortlessly. But this is the rub-- to make amazing work you have to make a lot of stuff that kinda sucks. That may seem obvious, but when you reach a place where you're work is selling at a consistent pace and supporting yourself and your, ahem, habits, it's very easy to feel like you've got it all dialed out. Making work that sucks suddenly doesn't seem like an option, it feels like a waste of time. It's very easy to convince yourself that everything that comes off your fingertips should be good and reflect your masterful craftmanship. When it's not, failure is something to be disposed of quickly.
Anyway, I realized I need to write myself a new job description. The new job description, aside from crank
As an aside, I wanted to thank the dozens of people who posted comments about my art school rant, and all the emails I received about it. I read some very well-thought out ideas, and it makes me feel good that people take the time out to give me their thoughts. I don't often post comments back, because I frankly do not have the time. But I want everyone to know that I read every comment that comes through, and I really appreciate what people have to say. Thank you!